A Constructionism framework for designing game-based simulations for supporting problem solving

A Constructionism framework for designing game-based simulations for supporting problem solving

Date & Time

23 January 2013, 00:00

Venue

NIE5-01-04 (Seminar Room)

Department

Learning Sciences Lab (LSL)
Office of Education Research (OER)

Category

Talks

Events Details

Abstract:

Game-like learning systems such as simulation games and digital toys are increasingly being applied to foster higher-level problem solving abilities in educational contexts, as they may facilitate an active learning experience. However, the effect of such game-like learning systems is not guaranteed because students may only be interested in the fantasy interfaces and the elaborate scenarios, rather than in the learning tasks. In this presentation Dr Liu Chen Chung will share his insights on designing game-like learning systems.

A design framework based on constructionism will be introduced. The principles of construction as the goal, low-threshold-high-ceiling, and computer simulation are integrated in the design framework. Empirical studies and results about using the framework will also be presented.

 

Biography:

Dr Liu Chen Chung is currently an Associate Professor with Graduate Institute of Network Learning Technology, National Central University, Taiwan. He earned his PhD in Department of Computer Science and Engineering, National Central University (Taiwan) in 2001. He has rich research experience in technology enhanced learning with a focus on the development of online learning environments. His research interests include Computer-Supported Collaborative Learning, Socio-technological Environment, Mobile and Ubiquitous Learning Environment, Web-based Learning Systems, and Data Mining.