LSL Talk/OER: Game Based Learning and Design Based Research: Developing a civic science video game

LSL Talk/OER: Game Based Learning and Design Based Research: Developing a civic science video game

Date & Time

27 March 2014, 00:00

Venue

NIE5-B3-38

Department

Learning Sciences Lab (LSL)
Office of Education Research (OER)

Category

Talks

Events Details

By Matt Gaydos

Date: 27 March 2014 (Thurs)
Time: 2:30pm – 3:30pm
Venue: LSL Meeting Room (NIE5-B3)

Game based learning has the potential to significantly improve education. Determining how games can be supported and reliably adapted by formal and informal educators is currently the primary challenge of the field. Using a design-based research approach, this presentation examines the development and use of the educational science video game, Citizen Science. Approaches such as design-based research (DBRC, 2003) and development research (Van den Akker, 2000), are useful given their focus on the contexts and constraints that are associated with successful technology interventions (Reigeluth & Frick, 1999; Wang & Hannafin, 2005). Moreover, such design approaches emphasize the inclusion of multiple stakeholders, including school administrators, teachers, students, researchers, and policy makers. By identifying and communicating the research, design, and practices associated with game-based learning, this overview provides insight into some of the current challenges facing educational games. Time will be allocated after the presentation in order promote a discussion of local challenges to using games in classrooms.

Matthew Gaydos is a Research Scientist in the Learning Sciences Laboratory. He earned his PhD from the University of Wisconsin – Madison, USA in Curriculum and Instruction. His work focuses on improving game design for education, government policy, and the use of game-based media in civic contexts.