Game Development for Education

Project Number
OER 04/15 MG

Project Duration
May 2015 - May 2017

Status
In-Progress

Abstract
This project uses a design-based research approach to extend previous game based research showing the effectiveness of digital games in Singapore classrooms to the development of low-cost, non-digital games custom built to meet local needs (Chee, Gwee, & Tan, 2011; Chee & Tan, 2012; Chee, 2013; Teo & Chee, 2012). Using these non-digital games co-developed by researcher and teacher collaborations, this project will 1) apply and extend theories of digital game-based learning to non-digital games in order to explore a potentially more practical yet effective instantiation of game-based learning and 2) produce and support tangible and useful products (i.e. games and curricula) that can be distributed immediately and freely within Singapore and globally. The project’s research focus will be to investigate play and the social activity associated with accompanying pedagogical support in order to identify how the game, the student, the teacher, available resources, and the local setting effect learning.This project uses a design-based research approach to extend previous game based research showing the effectiveness of digital games in Singapore classrooms to the development of low-cost, non-digital games custom built to meet local needs (Chee, Gwee, & Tan, 2011; Chee & Tan, 2012; Chee, 2013; Teo & Chee, 2012). Using these non-digital games co-developed by researcher and teacher collaborations, this project will 1) apply and extend theories of digital game-based learning to non-digital games in order to explore a potentially more practical yet effective instantiation of game-based learning and 2) produce and support tangible and useful products (i.e. games and curricula) that can be distributed immediately and freely within Singapore and globally. The project’s research focus will be to investigate play and the social activity associated with accompanying pedagogical support in order to identify how the game, the student, the teacher, available resources, and the local setting effect learning.

Funding Source
NIE

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