Participatory Visual Cultures In and Out of Singapore Schools

Project Number
OER 28/09 SZ

Project Duration
August 2010 - February 2014

Status
Completed

Abstract
Our project is an interdisciplinary collaboration with NTU gameLAB's Computer Animation Group and NTU's Singapore Internet Research Centre that contributes to multiple lines of research at NIE. Our project aims to leverage emerging technologies to advance new possibilities for learning and teaching both in and out Singapore schools. On one level, by embedding cutting-edge professional animation tools in an online social network, we aim to foster and catalyse a peer learning community for the visual arts. On another level, the combination of new social media platforms and pioneering digital production tools establishes a media ecology through which to explore and design for the social organization of learning in open, lateral, peer-to-peer communities that we call ''networked publics'' (boyd, 2008). Our collaborative animation studio taps strong interest in Anime and Manga among Singapore youth by inviting users to bring their imagined worlds to animated life. The studio also taps the aspirations and concerns of stakeholders who are obligated to both safeguard and educate youth. Therefore, our project intends to explore the design of bounded media spaces that avoid being too open to the dangers of the internet or too closed off from its benefits. In such spaces, our goal is to foster an interest-driven, peer-based collaborative studio that builds disciplinary discourses, practices and techniques of the visual arts through the mechanisms of a networked public. Our agenda reflects growing interest in the ways that digital media support learning and give rise to participatory cultures, informing strategies to foster an interplay between formal and informal learning environments. Our agenda also reflects a broad scope to the visual arts that considers all visual communication as forms of visual culture. The intellectual merit of our efforts rests on two central goals. First, the confluence of social, cultural, and technological characteristics with the potential provide opportunities to develop a uniquely Singaporean approach to leveraging a shifting media landscape, safely and productively. Second, these media tools also serve as a emdium for design through which to develop complementary theories and principles for learning and pedagogy for visual culture art education.

Research Themes
Learning Science & Pedagogy

Funding Source
NIE

Related Links
ReEd Vol 13 (2014): Nurturing Passionate Artists Online

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