Designing for Learning and Learning by Design: Two Models of Learning with Mobile Computers

Designing for Learning and Learning by Design: Two Models of Learning with Mobile Computers

Date & Time

10 May 2010, 00:00



Learning Sciences Lab (LSL)
Office of Education Research (OER)



Events Details

Time: 2:00 - 3:30 on May 10, 2010
Venue: MxL Studio (NIE5-01-06)

In this presentation, LSL Research Fellows Dr. Ivica Boticki and Dr. Mingfong Jan will share their experience in conducting mobile learning research. Ivica will share his experience in “designing for learning” while Mingfong will talk about “learning by design,” two different ways of utilizing the affordances of mobile media to engage learners.

Designing for learning will be examined from the angle of emerging technologies and digital culture in which they emerge. Mobile media, HCI advances, ubiquitous network connectivity open up and sometimes even drive the design for learning. The dialog will cover a range of designs for mobile learning which emerged in the IDM-funded Seamless Learning project: learning maths and Chinese language with mobile computer supported learning (FAO), learning in context on mobile learning trails (Sentosa Trail) and extending informal learning experiences (iCapture); as well as some methodological issues.

In terms of learning by design, we will share two stories of students designing augmented reality games for learning. The first story, Greenbush Cultural Tour, pertains to a group of 5th graders designing “augmented reality games on handheld computers” as a way to understand the past, present and future of their community. The second story, Edgewood Tree Game, depicts my experience working with a gifted student in designing an augmented reality tree game for his 8th grade classmates. By sharing the stories, we wish to evoke discussions about research methods and their implications for the mobile learning inquiries.

We expect this session to be a learning experience facilitated by dialogues among us. We will share our past projects in order to trigger dialogic conversations among us. Therefore, we will spend less than 20 minutes presenting our projects and try to open up the space for discussions. Some interesting questions might include:
 How do we design mobile media for learning? (based on learning theories, intuitive theories/experience, etc.)
 Is all media appropriate for learning? And how do we choose?
 How do we design games that facilitate collaboration?
 How might different research approaches contribute to the theory development of mobile learning?
We invite everyone to participate in this dialogue. You do not need to have an iPhone/PDA to qualify for participation.

Dr. Ivica Boticki is a researcher and a software engineer. His main research focus is on designing innovative technologies for learning and their application in formal and informal learning environments. As a part of his research effort, he tries to pinpoint the affordances of technologies important for learning and in the process deals with diverse methodological issues. Ivica completed his PhD in mobile learning at the University of Zagreb, Croatia, Europe and joined Learning Sciences Laboratory, NIE in 2009. He is currently attached to the Seamless learning project funded by NRF, Singapore and works on designing, implementing and evaluating mobile technologies for collaborative and contextual learning in Singaporean Schools.

Dr. Jan Mingfong received his PhD from the Department of Curriculum and Instruction from the University of Wisconsin at Madison. His advisor is Dr Kurt D. Squire, Associate Professor and Associate Director of Educational Research and Development, Wisconsin Institutes for Discovery. He is interested in how media, especially new media, restructure thinking, values, actions, the nature of communities, and culture. Since 2004, he has been conducting research on how augmented reality games on handheld computers (a collaboration between MIT and UW-Madison) may be designed and used for learning in formal and informal settings. He joined the Learning Sciences Lab at National Institute of Education as a Research Fellow in June, 2009. Currently he is investigating two game-based learning projects in Singapore. He is a member of Games + Learning + Society (GLS) research group, the Academic Advanced Distributed Learning Co-Lab, and the Local Games Lab at the University of Wisconsin-Madison. In the United States, he designed three augmented reality games on handheld computers and two game-based learning curricula. His dissertation Designing an Augmented Reality Game-based Curriculum for Argumentation investigates how augmented reality games may be designed to foster argumentation for middle school students.